

However, on November 13, 2015, the campaign was extended for an additional 20 days after the game received roughly US$963,000 in pledges, above Indiegogo's required 60% threshold. The campaign's initial 40-day contribution period faced relatively sluggish fundraising, earning approximately $764,000 by November 8, 2015. If Lab Zero Games met or exceeded their goal, publisher 505 Games would contribute their remaining development budget. A playable prototype of the game was released in tandem with the launch. Lab Zero Games launched a crowdfunding campaign on Indiegogo on October 5, 2015, with a goal of US$1,500,000. The game features animation by Japanese anime studio Trigger and American animation studio Titmouse, Inc., with the opening animation directed by Yoh Yoshinari of Little Witch Academia. Composer Hiroki Kikuta, best known for his work on Secret of Mana, scored the game's soundtrack.

It also features 2D hand-drawn animation by Lab Zero Games' artists. According to the developer, the game's storyline was influenced by southeast Asian mythology and other cultures. Lab Zero Games announced Indivisible during their Skullgirls panel at the Anime Expo on July 2, 2015. Indivisible was developed by Lab Zero Games, which consisted of members best known for the 2012 fighting game Skullgirls. In the post credits, an image of a merged Ajna and Kala is seen, living a new life.

In the occasion, Ajna bids farewell to her companions and convinces Kala to give up on destroying the world, the two merging together and disappearing. One week later, Ajna recovers and determined to atone for her mistakes, travels the world again to regroup with her friends, while helping to solve some problems she unwillingly caused during her previous journey, and returns to Sumeru for a final battle with Kala. After doing so, Ajna returns to Sumeru despite being warned by her friends that she might not be ready yet, and while facing Kala, she loses herself to anger, becoming a monster that causes massive destruction until a reformed Dhar sacrifices himself to stop her. While gaining more companions, Ajna eventually confronts and chases Ravannavar to Mount Sumeru where she kills him, unaware that Ravannavar's intention was to use her power to unseal Kala, as she is revealed to be part of her body, so that the goddess can destroy and recreate the world.Īfter being cast out of Sumeru, Ajna and her companions are rescued by the Deva Thorani (voiced by Zehra Fazal), who guides her to the nearby port, where she meets Angwu (voiced by Laura Patalano) a former member of Indr's party who instructs Ajna to look for several chakra gates around the world and activate them so that she can increase her power in preparation to face Kala in battle. After defeating Dhar, Ajna unexpectedly awakens a power in her that absorbs him into her mind, and so she forces him to take her to his leader, the warlord Ravannavar (voiced by Michael Dorn) who ordered the attack. The battle ends with Kala being defeated and sealed on Mount Sumeru while Indr finds an abandoned baby they call Ajna (voiced by Tania Gunadi) and raises her as his own daughter.ġ6 years later, Ajna lives with her father in the village of Ashwat until it comes under attack by an army led by Dhar (voiced by Benjamin Diskin), who kills her father. The game begins with a battle between a group of warriors led by Indr (voiced by Keith Silverstein) and the goddess Kala (voiced by Anjali Bhimani). When the meter is full, the player can unleash a super attack using one of their characters. When engaged in a battle, a meter will fill in the corner of the screen. The player can also block when the enemy attacks using the attack button for the character they want to block with, or with the entire party. The player can obtain upgrades to allow them to attack multiple times with certain character. The buttons can be pressed in different orders and can be changed to different attacks by holding either up or down on the analog stick or D-pad. Pressing a button will move the character to the enemy to attack it. When touching an enemy in the overworld, the game will seamlessly transition to an action rpg and each character becomes controlled with a certain button. Later on in the game, the player will learn new abilities and moves to progress further and faster. When in the overworld, the game will be played as a 2D action platformer with the player being able to move left and right as well as jump upon starting. The game focuses on two styles of gameplay. Indivisible features platform-style action RPG exploration and combat mechanics inspired by Valkyrie Profile.
